Needle Engine
  • README
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  • documentation
    • SUMMARY
    • _backlog-mermaid
    • _backlog
    • _meta-test
    • Automatic Component Generation
    • Needle Core Components
    • How To Debug
    • Deployment and Optimization
    • embedding
    • Everywhere Actions
    • Example Projects ✨
    • Exporting Assets, Animations, Prefabs, Materials, Lightmaps...
    • Questions and Answers (FAQ) 💡
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    • Additional Modules
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      • Scripting Introduction for Unity Developers
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      • needle.config.json
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      • de
        • 404
        • SUMMARY
        • Automatische Komponenten-Generierung
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        • Debugging
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        • embedding
        • Everywhere Actions
        • Beispielprojekte ✨
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        • Fragen und Antworten (FAQ) 💡
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          • Needle Engine für Unity
      • es
        • SUMMARY
        • Generación Automática de Componentes
        • Componentes principales de Needle
        • Cómo Depurar
        • Despliegue y optimización
        • embedding
        • Acciones Everywhere
        • Proyectos de Ejemplo ✨
        • Exportación de Assets, Animaciones, Prefabs, Materiales, Lightmaps...
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          • Introducción al Scripting para Desarrolladores de Unity
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          • Configuración de <needle-engine>
          • @serializable y otros decoradores
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        • unity
          • Editor Sync
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      • fr
        • SUMMARY
        • Génération automatique de composants
        • Composants principaux de Needle
        • Comment déboguer
        • Déploiement et Optimisation
        • embedding
        • Everywhere Actions
        • Exemples de Projets ✨
        • Exporter des Assets, des Animations, des Prefabs, des Matériaux, des Lightmaps...
        • Questions et Réponses (FAQ) 💡
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          • Introduction au Scripting pour les Développeurs Unity
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          • needle.config.json
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        • unity
          • Synchronisation de l'Editor (Editor Sync)
          • Needle Engine pour Unity
      • hi
        • SUMMARY
        • कंपोनेंट का स्वतः जनरेशन
        • नीडल कोर कंपोनेंट्स
        • How To Debug
        • Deployment and Optimization
        • embedding
        • Everywhere Actions
        • उदाहरण प्रोजेक्ट ✨
        • एसेट, एनिमेशन, प्रीफैब, मटेरियल, लाइटमैप्स... को एक्सपोर्ट करना
        • प्रश्न और उत्तर (FAQ) 💡
        • सुविधा अवलोकन
        • यह पृष्ठ स्थानांतरित कर दिया गया है: यहां जारी रखें
        • getting-started
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        • अतिरिक्त मॉड्यूल
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        • HTML से सीधे Needle Engine का उपयोग करना
        • vision
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        • blender
          • Needle Engine for Blender
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          • Needle Cloud
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          • Unity डेवलपर्स के लिए स्क्रिप्टिंग परिचय
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          • Needle Engine में स्क्रिप्टिंग
        • reference
          • needle.config.json
          • <needle-engine> कॉन्फ़िगरेशन
          • @serializable and other decorators
        • three
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        • unity
          • Editor Sync
          • Unity के लिए Needle Engine
      • ja
        • SUMMARY
        • 自動コンポーネント生成
        • Needleコアコンポーネント
        • デバッグの方法
        • デプロイと最適化
        • embedding
        • Everywhere Actions
        • サンプルプロジェクト ✨
        • アセット、アニメーション、Prefab、マテリアル、ライトマップなどのエクスポート
        • よくある質問(FAQ)💡
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        • このページは移動しました: こちらからどうぞ
        • getting-started
        • フレームワーク、バンドラー、HTML
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        • 追加モジュール
        • ネットワーキング
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        • サンプルプロジェクト
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        • ライブ
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          • Blender 用 Needle Engine
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          • Needle Cloud
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          • Scripting Introduction for Unity Developers
          • はじめに & インストール
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        • reference
          • needle.config.json
          • <needle-engine> 設定
          • @serializable およびその他のデコレーター
        • three
          • index
        • unity
          • Editor Sync
          • Unity用Needle Engine
      • pt
        • SUMMARY
        • Automatic Component Generation
        • Componentes Principais do Needle
        • Como Depurar
        • Implementação e Otimização
        • embedding
        • Everywhere Actions
        • Projetos de Exemplo ✨
        • Exportar Recursos, Animações, Prefabs, Materiais, Lightmaps...
        • Perguntas e Respostas (FAQ) 💡
        • Visão Geral dos Recursos
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        • getting-started
        • Frameworks, Bundlers, HTML
        • index
        • Módulos Adicionais
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        • Ao Vivo
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          • Needle Engine para Blender
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          • Needle Cloud
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          • index
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          • Introdução à Scripting para Developers Unity
          • Começar e Instalação
          • Scripting no Needle Engine
        • reference
          • needle.config.json
          • needle-engine-attributes
          • @serializable e outros decorators
        • three
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        • unity
          • Sincronização do Editor
          • Needle Engine para Unity
      • vn
        • 404
        • SUMMARY
        • Automatic Component Generation
        • Các Component Cốt lõi của Needle
        • Cách gỡ lỗi
        • Triển khai và Tối ưu hóa
        • embedding
        • Hành động ở mọi nơi (Everywhere Actions)
        • Các Dự Án Ví Dụ ✨
        • Xuất Tài sản, Hoạt ảnh, Prefab, Vật liệu, Lightmap...
        • Câu hỏi thường gặp (FAQ) 💡
        • Tổng quan tính năng
        • Trang này đã được di chuyển: tiếp tục tại đây
        • getting-started
        • Frameworks, Bundlers, HTML
        • index
        • Các Module Bổ Sung
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        • Testing on local devices
        • Sử dụng Needle Engine trực tiếp từ HTML
        • vision
        • VR & AR (WebXR)
        • blender
          • Needle Engine cho Blender
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          • Needle Cloud
        • custom-integrations
          • index
        • getting-started
          • Giới thiệu về Scripting cho các nhà phát triển Unity
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          • Scripting trong Needle Engine
        • reference
          • needle.config.json
          • Cấu hình <needle-engine>
          • @serializable và các decorator khác
        • three
          • index
        • unity
          • Editor Sync
          • Needle Engine cho Unity
      • zh
        • SUMMARY
        • 自动生成组件
        • Needle 核心组件
        • 如何调试
        • 部署与优化
        • embedding
        • Everywhere Actions
        • 示例项目 ✨
        • 导出资源、动画、预制体、材质、光照贴图...
        • 常见问题 (FAQ) 💡
        • 功能概览
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        • getting-started
        • 框架、打包器、HTML
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        • 附加模块
        • 网络
        • Needle Engine 项目结构
        • 示例项目
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        • 实时示例
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        • Testing on local devices
        • 使用 Needle Engine 直接从 HTML
        • vision
        • VR & AR (WebXR)
        • blender
          • Needle Engine for Blender
        • cloud
          • Needle Cloud
        • custom-integrations
          • index
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          • Scripting Introduction for Unity Developers
          • 入门与安装
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        • reference
          • needle.config.json
          • <needle-engine> 配置
          • @serializable and other decorators
        • three
          • index
        • unity
          • 编辑器同步
          • Unity 版 Needle Engine
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Needle Engine Project Structure

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Last updated 7 months ago

Web Project Files

Needle Engine

Configuration for Needle Engine builds and integrations

Ecosystem

package.json

Project configuration containing name, version, dependencies and scripts

tsconfig.json

Typescript compiler configuration

.gitignore

Files and folders to be ignored in git

vite.config.js

Contains vite specific configuration. It also adds the Needle Engine vite plugins.

Default Vite project structure

Our main project template uses the superfast bundler. The following shows the structure of the Vite template that we created and ship (altough it is possible to adapt it to your own needs).

Folders

assets/

The asset folder contains exported assets from Unity. E.g. generated gltf files, audio or video files. It is not recommended to manually add files to assets as it will get cleared on building the distribution for the project.

include/

(optional) - If you have custom assets that you need to reference/load add them to the include directory. On build this directory will be copied to the output folder.

src/generated/

The generated javascript code. Do not edit manually!

src/scripts/

Your project specific scripts / components

src/styles/

Stylesheets

*

Files

index.html

The landing- or homepage of your website

vite.config

src/main.ts

Included from index.html and importing needle-engine

*

Our exporter can be used with other project structures as well, vite is just our go-to frontend bundling tool because of its speed. Feel free to set up your JavaScript project as you like.


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You can add any new folders here as you please. Make sure to them to the output directory when building

The . Settings for building the distribution and hosting the development server are made here. It is usually not necessary to edit these settings.

You can add any new files here as you please. Make sure to them to the output directory when building (unless they are just being used during development)

vite
Learn more in the docs about bundling and usage with other frameworks
Typescript Guide for Unity Developers
Typescript Essentials
Writing custom scripts
Everywhere Actions
needle.config.json
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vite config
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