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Build 3D web experiences with Unity, Blender, or three.js that deploy instantly to any device - no app stores, no waiting, no limitations.
Needle Engine
Build 3D web experiences that work everywhere. From browser to VR headsets, mobile AR to iOS WebXR – create once, deploy anywhere. No app stores, no waiting, no limitations.
Why Needle Engine?
🚀 Deploy Instantly to the Web Build on your machine, deploy anywhere. Share your 3D experiences with a simple URL or QR code. No app stores, no waiting for approval, no installation required.
🌐 True Cross-Platform One codebase runs everywhere – desktop, mobile, VR headsets (Meta Quest, Apple Vision Pro), and mobile AR including native iOS WebXR support. When new XR devices launch, your apps work automatically.
🎨 Work in Unity, Blender, or Pure Code Full-featured integrations for both Unity and Blender — modeling, materials, animations, lightmaps, and more. Or skip the editors entirely and build from code with three.js.
🎯 Built-in Rapier Physics Full physics simulation with rigidbodies, colliders, raycasting, and character controllers – powered by Rapier, ready to use with zero setup.
🤝 Multiplayer & XR Built-In Collaboration and XR aren't afterthoughts – they're core features. Add multiplayer, voice chat, or immersive XR with a single component.
⚡️ Optimized for Performance Powerful compression and optimization pipeline ensures your files are small and load fast. Built on the glTF standard for maximum compatibility.
Choose Your Path
🎓 Learning
Start with step-by-step tutorials
Perfect for newcomers who want to learn the fundamentals.
🔧 Problem Solving
Jump straight to practical guides
Get things done with focused how-to instructions.
📚 Understanding
Explore concepts and architecture
Deepen your knowledge of how Needle Engine works.
📖 Reference
Look up specific APIs
Quick reference for components, methods, and configuration.
What's New
Latest features, updates, and documentation changes
What Our Users Say
<testimonial name="Mike Bardeggia" role="Founder, Pedestrian-X" src="https://www.pedestrian-x.com/"
I've tried Adobe Aero, 8th Wall, and Niantic Lightship — all either dropped or required app store downloads. Finally, I found Needle with AppClip tech. I feel like I've found the right path with Needle.
<testimonial name="Dario Sanchez" role="why.de" src="https://why.de" img="./testimonial/DarioSanchez.jpg"
Needle Engine has been the most flexible, easy to implement, and solid web AR implementation I've come across.
<testimonial name="Steven" role="CTO, Virtually Sports" src="https://www.youtube.com/watch?v=naPlw5aDJHs&t=3s"
As a tool, Needle Engine has been absolutely instrumental in us getting our product out the door. The support was really, really good. It just makes the workflow so easy, even people that aren't developers only have to click one button. We definitely plan on staying with Needle for the foreseeable future.
<testimonial name="Fran & Nick" role="Cartoon Fun, UK" src="https://www.youtube.com/watch?v=F6_buCHZhWk&t=109s"
Using Needle Tools, it's just magical stuff to work with — it's brilliant. The speed of iteration, being able to see edits on the fly, is absolutely awesome. It's a total game changer. I've never seen or worked with anything like it. And none of this would be happening if it wasn't for Needle Tools.
<testimonial name="Duncan Macintosh" role="Director, Gamola" src="https://www.youtube.com/watch?v=gZuC40Alr88&t=61s"
The reason we got into Needle, which I absolutely love, is because we were looking for a solution to show our interactive work. I saw some examples and it blew my mind. It just works on everything — that's the mad thing, it just works on every browser. It can be used by people like me who can't code.
<testimonial name="Toby" role="XR Developer, Live Studios. MIT Reality Hack Winner" src="https://www.youtube.com/watch?v=3oHyrx8e20g&t=261s"
I discovered Needle which pretty much addressed all the issues I had. I could use Unity, my existing assets, the IDE I liked. There were so many pre-made components, samples, and such a well-made documentation that it felt really easy to get started. At the MIT hackathon, I think we were by far the fastest team.
<testimonial name="Martin F" role="3D Generalist, Slovenia" src="https://www.youtube.com/watch?v=1KKfct3Zpcw&t=66s"
Needle Engine really eased up a lot of developer work — it's very artist friendly. The workflow was very fast and agile. When we saw it's multiplayer, we started screaming in our office. For everyone wanting to do web experiences or AR, I really recommend Needle Engine. Amazing support, amazing community — I love it.
<testimonial name="Steffen Aaland" role="3D Artist" src="https://www.artstation.com/steffenaaland" img="./testimonial/SteffenAaland.webp"
I have tested in your engine, and it worked at first try, which i have not experienced in any other engine.
<testimonial name="Chris Mahoney" role="Founder, Our Computer Company. Ex-Unity, Ex-Lamina1" src="https://x.com/mahoneymatic/status/1562981022932684800?t=qNqojoZkk2CZrJa7dGzqng&s=19" img="./testimonial/ChrisMahoney.webp"
Unbelievable Unity editor integration by an order of magnitude, and as straightforward as the docs claim. Wow.
<testimonial name="Rinesh Thomas" role="Game Developer, Assassin's Creed VR" src="https://x.com/rineshthomas/status/1566342798063947777?t=z6sG3Z7mol-NfIRfTTKqCQ&s=19" img="./testimonial/RineshThomas.webp"
<testimonial name="Matthew Pieri" role="Game Developer" src="https://discord.com/channels/717429793926283276/1097572505738301571/1097572505738301571" img="./testimonial/MatthewPieri.webp"
Spent the last 2.5 months building this game, never built a game/never used unity before, but absolutely loving the whole process with needle tools. So rapid! Would love to make a career building AR experiences!
<testimonial name="Yuzu" role="Web Game Developer" src="https://discord.com/channels/717429793926283276/1264966222467043433/1265268833485066240" img="./testimonial/Yuzu.webp"
My workflow has been optimized 10X ever since i started using needle
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