_backlog-mermaid
flowchart LR
Editor([<b>C# components</b><br/>on GameObjects]) --> gltf[<b>JSON data</b><br/>as glTF Extension] --> Runtime([<b>JavaScript components</b><br/>on Object3D])
class Editor,gltf,Runtime bg;
flowchart LR
Editor([Unity Editor]) --> EditorExt([Components + Tools])
EditorExt -- export data --> glTF([glTF + Extensions])
glTF --> Bundler([Bundler - vite])
Runtime([Needle Runtime]) --> Bundler
Three([Three.js]) --> Bundler
YourWebsite([Classic web files - HTML, CSS, JS]) --> Bundler
Bundler -- outputs --> DevPage([web app - dev])
Bundler -- outputs --> DeploymentPage([web app - deploy])
glTF -- compressed with --> gltfTransform([glTF-transform]) --> DeploymentPage
class EditorExt,glTF,Runtime ndl;
class Editor,Three,Bundler,Page,gltfTransform,DeploymentPage,DevPage,YourWebsite ext;
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