Needle Engine
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On this page
  • Useful resources for working with glTF
  • Built-in URL parameters
  • Debug Methods
  • Local Testing of release builds
  • VSCode
  • Mobile
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  1. documentation

How To Debug

PreviousNeedle Core ComponentsNextDeployment and Optimization

Last updated 1 year ago

Useful resources for working with glTF

To inspect glTF or glb files online:

  • - three.js based

  • - three.js based

To inspect them locally:

  • use the to convert between glTF and glb

  • use the to see validation errors and in-engine previews locally

Built-in URL parameters

Debug Flags can be appended as URL query parameters. Use ?help to get a list of ALL parameters available.

Here are some of the most commonly used:

  • help print all available url parameter in the console

  • console opens an on-screen dev console, useful for mobile debugging

  • printGltf logs loaded gltf files to the console

  • stats shows FPS module and logs threejs renderer stats every few seconds

  • showcolliders visualizes physics colliders

  • gizmos enables gizmo rendering (e.g. when using BoxCollider or AxesHelper components)

  • and a lot more: please use help to see them all

Debug Methods

Local Testing of release builds

  • First, install http-server: npm install -g http-server

  • make a build (development or production)

  • open the dist directory with a commandline tool

  • run http-server -g | -g enables gzip support

VSCode

Create a launch.json file at .vscode/launch.json in your web project with the following content:

{
    "version": "0.2.0",
    "configurations": [
        {
            "type": "chrome",
            "request": "launch",
            "name": "Attach Chrome",
            "url": "https://localhost:3000",
            "webRoot": "${workspaceFolder}"
        }
    ]
}

If you have changed the port on which your server starts make sure to update the url field accordingly. You can then start your local server from within VSCode:

Mobile

Android Debugging

For Android debugging, you can attach Chrome Dev Tools to your device and see logs right from your PC. You have to switch your device into development mode and connect it via USB.

  • Connect your phone to your computer via USB

  • Open this url in your browser chrome://inspect/#devices

  • On your mobile device allow the USB connection to your computer

  • On your computer in chrome you should see a list of open tabs after a while (on chrome://inspect/#devices)

  • Click Inspect on the tab you want to debug

iOS Debugging

For easy iOS debugging add the ?console URL parameter to get a useful on-screen JavaScript console.

If you have a Mac, you can also attach to Safari (similar to the Android workflow above).

Quest Debugging

Needle Engine also has some very powerful and useful debugging methods that are part of the static Gizmos class. See the for more information.

optional: if you want to test WebXR, generate a , then run http-server -g -S to enable https (required for WebXR).

You can attach VSCode to the running local server to set breakpoints and debug your code. You can read more about here.

See the official chrome documentation

Make sure is enabled on your phone

WebXR usage and debugging on iOS requires using a third-party browser: .

Quest is just an Android device - see the section for steps.

gltf.report
modelviewer.dev/editor
Khronos glTF Sample Viewer
Babylon Sandbox
glTF Validator
glTF Shell Extension for Windows
glTF Tools VS Code Extension
self-signed SSL certificate
debugging with VSCode
here
Developer Mode
Mozilla WebXR Viewer
Android Debugging
scripting documentation