Input Event Methods
Reference for pointer, touch, and controller input events
Event Methods
Method
Parameters
When Called
PointerEventData
interface PointerEventData {
// The point where the raycast hit the object
point: Vector3;
// The object that was hit
object: Object3D;
// Screen-space pointer position (0-1 range)
pointerId: number;
// Mouse button or touch index
button: number;
// Original browser event
event: PointerEvent;
}Example: Simple Click Handler
Example: Hover Effects
Example: Drag and Drop
Global Input Events
Polling Input State
Browser Events
Requirements
Related
Last updated