Needle Engine for 8th Wall Users
A practical guide for 8th Wall developers looking for a WebAR platform. Learn how to build AR experiences with Needle Engine using your existing three.js knowledge.
If you're an 8th Wall developer looking for a new platform for your WebAR projects, this guide will help you understand how Needle Engine works and how your existing skills transfer over.
<testimonial name="Mike Bardeggia" role="Founder, Pedestrian-X" src="https://www.pedestrian-x.com/"
I've tried Adobe Aero, 8th Wall, and Niantic Lightship — all either dropped or required app store downloads. Finally, I found Needle with AppClip tech. I feel like I've found the right path with Needle.
:::tip New to Needle Engine? Needle Engine is a web-first 3D runtime built on three.js. It works with Unity and Blender for visual scene authoring, or you can code directly with TypeScript/JavaScript.
Try it now → – Opens a ready-to-use project in your browser. :::
How Needle Engine Compares to 8th Wall
If you're evaluating alternatives, here's how the two platforms differ:
AR on Android
8th Wall SLAM
WebXR with NATIVE ARCore (Chrome/Firefox)
AR on iOS
8th Wall SLAM
WebXR via App Clip with NATIVE ARKit or Interactive USDZ/QuickLook (runtime export with interactivity)
VPS / Location AR
Lightship VPS
No built-in support
VR headsets
No
Yes (Meta Quest 2/3/Pro, Pico, Valve Index, etc.)
Spatial computing
No
Yes (Apple Vision Pro, HoloLens 2)
Scene editor
Cloud Editor
Unity or Blender
Hosting
8th Wall required
Self-host anywhere
Underlying tech
Custom XR8 engine
three.js
Where Needle Engine Shines
NATIVE ARKit/ARCore tracking – True native AR tracking quality via WebXR on iOS (App Clips) and Android (Chrome/Firefox) - superior tracking compared to web-based SLAM
Interactive USDZ export – Runtime USDZ generation with full interactivity via Everywhere Actions for iOS QuickLook
Flat pricing – No per-view fees. Pay a license fee and deploy to unlimited users
Performance optimization – Automatic texture compression, mesh optimization, and progressive loading
Visual editing – Use Unity or Blender instead of code-only workflows
Platform flexibility – AR, VR, desktop, and mobile from one codebase
Hosting freedom – Deploy to any web server or use Needle Cloud
three.js compatibility – Your existing three.js code works directly
What 8th Wall Does That Needle Doesn't (Out of the Box)
VPS / Location-based AR – No built-in support in Needle Engine
Cloud-based editor – Needle uses desktop editors (Unity/Blender) and the Needle Inspector Chrome extension for runtime editing, debugging, and scene inspection with undo/redo support
Working with Exported 8th Wall Projects
If you've exported your 8th Wall project as a buildable .zip file, here's what you can do with the assets:
What You Can Reuse
Your exported 8th Wall project contains assets that work with any web platform:
Direct compatibility:
3D models (glTF, GLB, OBJ, FBX)
Textures (PNG, JPG, WebP)
Audio files
Image tracking targets (the images themselves)
Needs adaptation:
JavaScript code using
XR8.*APIsA-Frame components (if used)
8th Wall-specific pipeline modules
Migrating Assets to Needle Engine
Option 1: Load glTF/GLB models directly
If your 8th Wall project used glTF models, they work in Needle Engine without changes:
Option 2: Import into Unity or Blender
For more complex scenes:
Import your 3D models into Unity or Blender
Set up materials and lighting
Add Needle components for interactivity
Export to web
This approach is better for projects with many assets or complex scene hierarchies.
Your three.js Knowledge Transfers
Needle Engine is built on three.js, so your existing knowledge applies directly. Here's how the code patterns compare:
Adding Objects to the Scene
Enabling AR
Animation Loop
API Mapping Reference
XR8.Threejs.pipelineModule()
Built-in (Needle uses three.js)
XR8.XrController.pipelineModule()
WebXR component
XR8.GlTextureRenderer
Built-in renderer
scene.add(object)
context.scene.add(object)
XRExtras.Loading
<needle-engine loading-style="...">
Image Targets config
WebXRImageTracking component
Getting Started
Quick Start (Code-First)
If you want to start coding immediately:
In your browser: engine.needle.tools/new
Or install locally:
Minimal AR example:
Visual Editing (Recommended for Complex Scenes)
For projects with many assets or complex scene setups, using a visual editor saves time:
Unity Integration – Download the Unity package
Blender Integration – Download the Blender add-on
Both integrations let you build scenes visually and export to the web with one click.
iOS AR Support
8th Wall's iOS support was one of its strengths. Here's how Needle Engine handles iOS:
WebXR via App Clip (Best Quality)
Needle Engine provides full WebXR support on iOS through App Clip technology:
Users tap a link or scan a QR code
No app download required
Full ARKit tracking quality
Your WebXR code works without changes
iOS WebXR App Clip documentation →
USDZ / QuickLook with Interactivity
Needle Engine automatically exports interactive USDZ files at runtime:
Automatic conversion – Your 3D scene is converted to USDZ on-the-fly when iOS users tap "View in AR"
Full interactivity – Animations, material changes, audio, and tap interactions work in QuickLook
No manual export – Enable USDZ export in the
WebXRcomponent or add theUSDZExportercomponentWorks on iPhone, iPad, and Apple Vision Pro
This is fundamentally different from static USDZ export. Most tools require you to manually export a frozen 3D model. Needle Engine generates interactive USDZ files dynamically, preserving the same behaviors you built for the web.
Supported interactions via Everywhere Actions:
Play animations on tap
Change materials (product configurators)
Show/hide objects
Play spatial audio
Transform objects (move, rotate, scale)
Image tracking
Everywhere Actions documentation →
Image Tracking
If your 8th Wall project used image targets, Needle Engine supports WebXR Image Tracking:
Works on Android (Chrome with flag enabled)
Works on iOS (via App Clip with ARKit)
Alternative: QuickLook image tracking on iOS
Image Tracking documentation →
Deployment
Unlike 8th Wall, you can host Needle Engine projects anywhere:
Needle Cloud (simplest):
Any static host:
Vercel, Netlify, GitHub Pages
AWS S3, Google Cloud Storage
Your own web server
Key Differences in Workflow
Create a scene
Cloud Editor
Unity, Blender, or code
Preview locally
npm run serve
npm run dev (with hot reload)
Deploy
Publish to 8th Wall
Deploy anywhere
Version control
Limited
Standard Git
Team collaboration
Via 8th Wall
Any tool (Git, etc.)
Learning Resources
Documentation
Getting Started – Installation and setup
XR (AR/VR) Guide – WebXR features
Scripting Guide – Creating components
three.js Integration – Using three.js with Needle
Examples
XR Samples – AR and VR demos
Image Tracking Demo – Live example
All Samples – Interactive examples
Community
FAQ
Can I import my 8th Wall project directly?
Not directly. 8th Wall projects use the XR8 engine which is proprietary. However, you can:
Reuse all your 3D assets (models, textures, audio)
Adapt your three.js code to use Needle's lifecycle hooks
Rebuild your scene in Unity/Blender for better results
Do I need Unity or Blender?
No. You can use Needle Engine with just code (similar to 8th Wall's approach). However, visual editors make complex scenes much easier to build and maintain.
What about face tracking?
Needle Engine has a dedicated face filter package:
@needle-tools/facefilter – Official package with MediaPipe integration
Live demo – Try it in your browser
The package supports texture mapping, video overlays, custom shaders, and multi-face tracking.
How does pricing work?
Free for non-commercial use
Pro license for commercial projects – no per-view fees, no matter how many users access your experience
Host anywhere – use your own servers or Needle Cloud
This is a significant difference from 8th Wall's per-view pricing model. With Needle Engine, you pay a flat license fee regardless of traffic.
Next Steps
Try the samples – See what's possible
Create a project – Start in your browser
Read the XR guide – Learn about AR/VR features
Join Discord – Get help from the community
See Also
Needle vs 8th Wall Comparison – Detailed feature comparison
WebXR Documentation – AR and VR capabilities
three.js Integration – Working with three.js
Deployment Guide – Hosting options
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