What Our Users Say
Hear from developers, artists, and studios who use Needle Engine to build interactive 3D web experiences, WebXR apps, and AR content.
<testimonial name="Mike Bardeggia" role="Founder, Pedestrian-X" src="https://www.pedestrian-x.com/"
I've tried Adobe Aero, 8th Wall, and Niantic Lightship — all either dropped or required app store downloads. Finally, I found Needle with AppClip tech. I feel like I've found the right path with Needle.
<testimonial name="Dario Sanchez" role="why.de" src="https://why.de" img="/docs/testimonial/DarioSanchez.jpg"
Needle Engine has been the most flexible, easy to implement, and solid web AR implementation I've come across.
<testimonial name="Steffen Aaland" role="3D Artist" src="https://www.artstation.com/steffenaaland" img="/docs/testimonial/SteffenAaland.webp"
I have tested in your engine, and it worked at first try, which i have not experienced in any other engine.
<testimonial name="Steven" role="CTO, Virtually Sports" src="https://www.youtube.com/watch?v=naPlw5aDJHs&t=3s"
As a tool, Needle Engine has been absolutely instrumental in us getting our product out the door. The support was really, really good. It just makes the workflow so easy, even people that aren't developers only have to click one button. We definitely plan on staying with Needle for the foreseeable future.
<testimonial name="Paul Kirsten" role="Co-founder, Prefrontal Cortex" src="https://www.youtube.com/watch?v=mWRhkFi7pQA&t=78s"
You can animate something and press export and it's in the browser. That workflow is really interesting for us. You can share something with a customer and say "Here's a URL, join me" — and this always impresses people.
<testimonial name="Duncan Macintosh" role="Director, Gamola" src="https://www.youtube.com/watch?v=gZuC40Alr88&t=61s"
The reason we got into Needle, which I absolutely love, is because we were looking for a solution to show our interactive work. I saw some examples and it blew my mind. It just works on everything — that's the mad thing, it just works on every browser. It can be used by people like me who can't code.
<testimonial name="Fran & Nick" role="Cartoon Fun, UK" src="https://www.youtube.com/watch?v=F6_buCHZhWk&t=109s"
Using Needle Tools, it's just magical stuff to work with — it's brilliant. The speed of iteration, being able to see edits on the fly, is absolutely awesome. It's a total game changer. I've never seen or worked with anything like it. And none of this would be happening if it wasn't for Needle Tools.
<testimonial name="Toby" role="XR Developer, Live Studios. MIT Reality Hack Winner" src="https://www.youtube.com/watch?v=3oHyrx8e20g&t=261s"
I discovered Needle which pretty much addressed all the issues I had. I could use Unity, my existing assets, the IDE I liked. There were so many pre-made components, samples, and such a well-made documentation that it felt really easy to get started. At the MIT hackathon, I think we were by far the fastest team.
<testimonial name="Martin F" role="3D Generalist, Slovenia" src="https://www.youtube.com/watch?v=1KKfct3Zpcw&t=66s"
Needle Engine really eased up a lot of developer work — it's very artist friendly. The workflow was very fast and agile. When we saw it's multiplayer, we started screaming in our office. For everyone wanting to do web experiences or AR, I really recommend Needle Engine. Amazing support, amazing community — I love it.
<testimonial name="Yuzu" role="Web Game Developer" src="https://discord.com/channels/717429793926283276/1264966222467043433/1265268833485066240" img="/docs/testimonial/Yuzu.webp"
My workflow has been optimized 10X ever since i started using needle
<testimonial name="Matthew Pieri" role="Game Developer" src="https://discord.com/channels/717429793926283276/1097572505738301571/1097572505738301571" img="/docs/testimonial/MatthewPieri.webp"
Spent the last 2.5 months building this game, never built a game/never used unity before, but absolutely loving the whole process with needle tools. So rapid! Would love to make a career building AR experiences!
<testimonial name="Unity for Digital Twins" role="Powering the enterprise metaverse" src="https://x.com/DigitalTwin/status/1576934958681055233" img="/docs/testimonial/UnityforDigitalTwins.webp"
We just gotta say WOW 🤩
<testimonial name="VRSpatialist" src="https://discord.com/channels/717429793926283276/722046635525537842/1030201907513405530" img="/docs/testimonial/VRSpatialist.webp"
I am a long time Unity dev and recently started playing with Needle Tools and I love it! It's a great on ramp for Unity devs who want to learn WebXR and three.js. The runtime engine is awesome and it was pretty easy to create my own custom component
<testimonial name="Dilmer Valecillos" role="Developer Advocate for Mixed Reality @Meta, Tutorial Creator" src="https://x.com/Dilmerv/status/1562209049856188420" img="/docs/testimonial/DilmerValecillos.webp"
This is amazing and if you are curious about #WebXR with Unity this will help us get there
<testimonial name="Pete Patterson" role="Spatial Computing Specialist" src="https://x.com/VRSpatialist/status/1572300394285383680" img="/docs/testimonial/PetePatterson.webp"
Finally checking out @NeedleTools with Unity. Super easy to get something up and running in the cloud using their integrations
<testimonial name="Stella Cannefax" role="CTO Dora, Game Developer" src="https://x.com/0xstella/status/1574853012585172993" img="/docs/testimonial/StellaCannefax.webp"
Thanks to @NeedleTools, seeing quite a bit of this solution for web-based real time 3d tools - export scenes from Unity, where you can leverage the extensive 3d editor ecosystem & content, and then render them in your own web-based engine
<testimonial name="Rinesh Thomas" role="Game Developer, Assassin's Creed VR" src="https://x.com/rineshthomas/status/1566342798063947777?t=z6sG3Z7mol-NfIRfTTKqCQ&s=19" img="/docs/testimonial/RineshThomas.webp"
<testimonial name="Marc Wakefield" role="Augmented Reality Expert" src="https://x.com/mrm_design/status/1567391880169545729" img="/docs/testimonial/MarcWakefield.webp"
This is huge for WebXR and shared, immersive 3D experiences! Thank you so much for putting in the work on this @NeedleTools crew! Hoping @Apple sort out their WebXR situation sooner rather than later. The AR part worked flawlessly on my @SamsungMobile S21.
<testimonial name="Brit Gardner" role="Senior Software Engineer, Coherence. Ex-Blizzard" src="https://x.com/britg/status/1562443905580163072" img="/docs/testimonial/BritGardner.webp"
Played with this a bit this morning 🤯🤯 pretty magical
<testimonial name="Kevin Curry" role="Founder, Intangible.ai. Ex-Unity" src="https://x.com/kmcurry/status/1574333302022062080" img="/docs/testimonial/KevinCurry.webp"
needle.tools is a wonderful showcase of what @NeedleTools contributes to 3D via the web. I just love it.
<testimonial name="Chris Mahoney" role="Founder, Our Computer Company. Ex-Unity, Ex-Lamina1" src="https://x.com/mahoneymatic/status/1562981022932684800?t=qNqojoZkk2CZrJa7dGzqng&s=19" img="/docs/testimonial/ChrisMahoney.webp"
Unbelievable Unity editor integration by an order of magnitude, and as straightforward as the docs claim. Wow.
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